All in Hole: Black Hole Games icon

All in Hole: Black Hole Games

Homa

  • 4.8 Rating
  • 10,000,000+ Installs
  • Puzzle
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App Specs

Version
9.7.5
Updated
Nov 6, 2026
Android Version
7.1
Installs
10,000,000+
Developer
Homa
Category
Puzzle
Content Rating
Everyone
Price
Free

Screenshots

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Our Review

Analysis byUnlimiteds

When I want a puzzle game that asks for quick decisions rather than a long session of careful planning, All in Hole is an easy one to pick up. Its central idea is immediately clear: steer a hole around a scene, collect objects, and use what you have gathered to handle larger pieces. That simple loop gives each level a small, satisfying problem to solve, though it works best when I treat it as a casual diversion rather than a deep strategy game.

A simple routine that rewards looking ahead

I get the most from a level by scanning the objects before rushing toward the biggest target. Starting with small pieces is not just busywork: it helps build the hole’s capacity so larger objects become reachable. I try to follow a sensible route through nearby items, then turn toward the pieces that seemed out of reach at first. That small habit makes the progression feel more deliberate and reduces the frustration of circling a large object too early.

The appeal is partly the physical feedback. Objects tumble into the hole, and clearing a cluster can feel pleasingly tidy. The colorful presentation keeps the action light, while the puzzle element comes from deciding what to collect first and where to move next. I would not call the physics a simulation, but the falling objects give the basic task a more tactile feel than simply tapping tiles away.

Where it fits in a day

This is a good fit for a short break when I want something more interactive than scrolling but do not have the attention for a long campaign. A level’s central goal is easy to understand, so I can return after a distraction without needing to remember a complicated story or build. In a waiting room or during a quiet pause, I can focus on the immediate board, make a few choices, and stop when the moment is over.

It is less suited to someone who wants a puzzle game built around layered rules, a lengthy narrative, or a carefully escalating skill ceiling. The hole-and-object concept is the draw, and players who tire quickly of repeating a similar action may find that its simplicity becomes a limitation. I also would not choose it when I want a calm game with no time pressure: the timed challenges described in the game’s play add urgency, so a relaxed session can depend on the level at hand.

Getting Started with All in Hole

First things first, let’s talk about what All in Hole is all about. Picture this: you’re in control of an ever-growing hole on the screen, and your mission is to swallow up everything in sight. Yes, you heard me right—everything! From tiny pebbles to colossal skyscrapers, nothing is safe from your insatiable appetite.

Gameplay and Features

The gameplay is refreshingly simple, yet incredibly addictive. You start small, gobbling up little objects scattered around the cityscape. As you consume more, your hole grows larger, allowing you to devour bigger items. It’s a satisfying loop that keeps you coming back for more.

One of the standout features of this game is its physics. The way objects fall into your hole feels surprisingly realistic, adding an extra layer of satisfaction as you clear the board. Plus, the graphics are colorful and playful, making the whole experience visually pleasing.

Settings, spending, and sensible expectations

Before settling into a longer run, I check the game’s available settings rather than assuming a particular control or sound option is present. If I find a choice that makes movement easier to read or play more comfortable, I keep it consistent; changing several things at once makes it harder to tell whether a level feels easier because of a setting or because I have learned its layout. This is a useful general habit for a game built around steering and timing, not a claim that a specific hidden control exists.

The game is free to start, with optional in-app purchases priced from $0.99 to $99.99 per item. I would decide in advance whether I am comfortable spending on a casual puzzle game, and avoid treating a purchase as necessary for enjoying the core idea. Since the range is broad, I would inspect each offer carefully before confirming it, especially if I am handing the device to a younger player. The age rating is Everyone, but that does not make every purchase decision automatic.

For a family device, I would also make a simple routine: let a child try a level while an adult is nearby, then review any purchase prompt together before tapping. That keeps the game’s low-pressure puzzle play separate from spending choices. It is a practical precaution for any free game with optional purchases, and it avoids assuming that a particular parental-control feature is built into this title.

Faster patterns without rushing blindly

After a few rounds, I try to think in routes rather than isolated targets. Sweeping through a group of small objects before turning toward a larger one can save awkward backtracking, while watching how objects shift helps me avoid leaving a useful cluster behind. The best route is not always a straight line: if an obstacle blocks the direct path, a brief detour through easy pieces may be more productive than repeatedly nudging at something the hole cannot yet take.

When a level is timed, I give priority to progress I can complete reliably instead of chasing every object. That is a helpful distinction between clearing a board and meeting the level’s actual goal. If I fail, I treat the attempt as information: note which route wasted movement, then change one decision on the next try. This makes retries feel like small puzzle adjustments instead of frantic repetition.

In an ordinary day, that approach suits a short pause between tasks. I can play one level while waiting for food to heat, use the first moments to identify nearby small objects, and then follow a route toward the larger targets. If the timer makes the session feel tense, I stop after the level rather than letting a quick break turn into an irritating race. The game is most enjoyable for me when I choose the session length to match my mood.

How it compares with other puzzle games

Compared with match-three puzzles, All in Hole asks me to steer through space and manage growth rather than spot color combinations and plan a chain of swaps. Compared with tile-clearing games, its objects move and fall, so attention goes to positioning and order instead of selecting a fixed sequence of pieces. That makes it a more tactile, kinetic choice, but not necessarily the better choice for every puzzle fan. If I want a quiet logic challenge with rules that evolve substantially, I would pick a different kind of puzzle; if I want an immediate physical objective, this one is a better match.

The game is made by Homa and sits in the puzzle category. It has a 4.7 average from around 64,000 ratings, with roughly 3,000 written reviews, and has passed 1 million installs. Those figures suggest that the straightforward hook has found an audience, but popularity alone cannot tell me whether its repeated loop will stay fresh for an individual player. I would judge it by whether the movement and object-clearing remain satisfying after the novelty wears off.

Challenge, competition, and the limits of mastery

Just when you think you’ve mastered the art of hole expansion, the game throws in some challenges to keep you on your toes. Timed levels and strategic obstacles require you to think quickly and plan your moves wisely. It’s not just about being a voracious hole; it’s about being a smart one too!

And let’s not forget about the competitive edge. There’s a leaderboard feature that lets you see how you stack up against other players. Trust me, once you start climbing those ranks, it’s hard to stop!

For me, mastering this game is less about perfecting a complicated system and more about reading each scene efficiently. I focus on the objects I can reach, build size through sensible collection, and reserve attention for the timed objective when one is present. There is a limit to that mastery: a familiar core action can eventually feel repetitive, and a leaderboard only matters if comparing results motivates me rather than distracts me. Players who prefer a fresh rule set in every session may be happier with a puzzle game that changes its mechanics more dramatically.

One practical question is whether I can enjoy it without paying. The free entry point makes it possible to try the central gameplay before deciding whether it suits me, while purchases remain optional. Another is whether it works for a beginner: the basic objective is intuitive, but timed stages can still demand patience and repeated attempts. I would start with a few levels and see whether learning routes feels fun rather than like a chore.

Who should give it a try

If you’re looking for a game that’s easy to pick up but hard to put down, All in Hole is the way to go. It’s perfect for those moments when you need a quick escape or a fun distraction. The controls are intuitive, making it accessible for players of all ages.

Moreover, the game doesn’t bombard you with ads, which is a huge plus in my book. You can enjoy a seamless gaming experience without constant interruptions. It’s a breath of fresh air in a world where many games are overloaded with commercials.

The game was released on June 14, 2023, and its current version is 3.11.0. It is free, rated for Everyone, and requires Android 7.0 or later. I would recommend it to someone who likes simple spatial puzzles, playful movement, and short attempts with a clear objective. I would steer a player seeking extensive story, elaborate strategy, or a reliably unhurried pace toward another option. For anyone trying it on a compatible Android device, the most useful test is a handful of levels: notice whether planning a route feels rewarding, and whether timed stages suit your preferred pace.

My verdict after getting the hang of it

In conclusion, All in Hole is a delightful mix of strategy and fun that will keep you entertained for hours. Whether you’re a casual gamer or a hardcore competitor, there’s something here for everyone. So go ahead, give it a whirl, and let yourself be captivated by the world of endless consumption!

My more measured recommendation is to try it for the particular pleasure it offers: watching a route come together as small objects make larger ones reachable. Homa has built a clear, approachable puzzle concept, and the game’s free starting point makes that easy to sample. I would not promise endless variety, but if its physical, quick-decision loop suits you, it can be a cheerful little game to keep around for spare moments.

Pros and Cons

Pros

  • User-friendly interface for easy navigation.
  • Wide range of features to enhance gameplay.
  • Regular updates with new levels and challenges.
  • Engaging graphics and immersive sound effects.
  • Compatible with most Android and iOS devices.

Cons

  • Requires a stable internet connection.
  • Can be addictive with prolonged use.
  • Some features require in-app purchases.
  • May drain battery quickly on older devices.
  • Occasional lag on low-end smartphones.
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Other Releases by Homa

How It Compares

AppRatingInstallsPrice
All in Hole: Black Hole GamesHoma
4.810,000,000+Free
Block Blast!HungryStudio
4.81,000,000,000+Free
Amaze GO!Oakever Games
4.9100,000,000+Free
4.7100,000,000+Free

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Frequently Asked Questions

What is the main objective of All in Hole?

All in Hole is a captivating puzzle game where the primary objective is to strategically fit various shaped objects into a designated hole. Players must use their spatial awareness and problem-solving skills to navigate increasingly challenging levels. The game is designed to provide endless entertainment while also stimulating cognitive abilities.

Is All in Hole suitable for all age groups?

Yes, All in Hole is designed to be family-friendly and suitable for all age groups. The game offers a range of difficulty levels, making it accessible to both younger players and adults. Its intuitive controls and engaging gameplay ensure that everyone can enjoy and benefit from the challenge it provides.

Does All in Hole require an internet connection to play?

No, All in Hole does not require an internet connection to play. This makes it a perfect choice for players who want to enjoy the game on the go without worrying about data usage or connectivity issues. However, certain features like leaderboards and social sharing may require online access.

Are there in-app purchases in All in Hole?

Yes, All in Hole includes optional in-app purchases. While the game is free to download and play, players have the option to purchase additional hints, power-ups, or to remove ads. These purchases enhance the gaming experience but are not necessary to enjoy or complete the game.

How often are new levels or updates added to All in Hole?

The developers of All in Hole are committed to keeping the game fresh and engaging by regularly adding new levels and updates. Players can expect frequent updates that include new challenges, features, and improvements based on user feedback, ensuring a continually evolving gaming experience.

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About This Listing

Last Checked
Nov 6, 2026
Version Reviewed
9.7.5
Source
Official Stores

This listing provides independent information about Unlimiteds. We do not own, develop, or distribute this app. All names, logos, and trademarks belong to their respective owners. Developer details are provided for reference; please contact the developer through the links listed on this page.